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AI Insights · Timothy · July 2021

Top 5 First Person Games on iOS in Netherlands Q2 2021

In Q2 2021, the top 5 first-person games on iOS in the Netherlands showed varied performance in terms of downloads, revenue, and active users. Here’s a detailed look at their trends.

Top 5 First Person Games on iOS in Netherlands Q2 2021

In the second quarter of 2021, the top 5 first-person games on iOS in the Netherlands showed a diverse range of performance metrics. Here’s a detailed look at the weekly downloads, revenue, and active users for these popular games.

Call of Duty®: Mobile, published by Activision Publishing, Inc., saw a fluctuating trend in its weekly revenue. The highest revenue was approximately $44.6K in the week of May 24, while the lowest was about $11K in the week of June 7. Weekly downloads for the game peaked at around 4.4K in mid-May and dipped to their lowest at approximately 2.1K in early June. Active users showed a gradual decline from 139.6K at the start of the quarter to 117.3K by the end.

Minecraft, developed by Mojang, maintained relatively stable weekly revenue, with a peak of about $16.4K in early May and a low of around $10.9K at the end of May. Downloads remained fairly consistent, hovering around the 200-300 range, with a slight dip to 181 in late May. Active users varied, starting at 71K, dropping to a low of 59.7K in late May, and ending the quarter at around 61.2K.

Fishing Clash: Sport Simulator by Ten Square Games S.A. experienced steady revenue, with a notable peak of approximately $6.4K in the final week of June. Downloads were highest in mid-May at around 1.4K and dropped significantly to as low as 58 by the end of June. The game’s active users saw some fluctuations, starting at 2.2K, peaking at 3.4K in late May, and ending at around 1.7K.

Choices: Stories You Play from Pixelberry Studios showed a moderate revenue performance, peaking at about $5.5K in early May and dropping to around $2.9K by the end of June. Downloads were highest in early May at around 1.1K and saw a low of 589 in late May. The game’s active users started at 21.2K, peaked at 28.6K in early May, and ended the quarter at approximately 18.1K.

Chapters: Interactive Stories, published by Crazy Maple Studio, Inc., had a steady revenue trend, with a peak of about $4.9K in late June and a low of around $2.9K in late June. Downloads were relatively low throughout the quarter, peaking at 288 in early May and dipping to 96 in late June. Active users showed a slight decline from 4K at the start of the quarter to around 2.9K by the end.

These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2021